Attributes
The different attributes possessed by characters and gear.
Each character comes with a varying set of attributes, which can be buffed or debuffed based on their equipment:
Wages - The efficiency $LINGO earned per activity.
Wage Limit - The maximum amount of $LINGO that can be earned during a 24-hour period.
Energy - The amount of energy a user has to play with during a 24-hour period.
Vigor - Your ability to resist fatigue. A higher vigor means a lower energy cost to participate in lessons.
Recharge Rate - The rate at which energy is refilled.
Health - The physical condition of the character. Lower health means lower wages.
Resilience- How tough you are. A higher resilience means less health lost after each lesson.
Durability - The ‘health’ of gear items. Lower durability means lower wages.
In future updates, we’ll be adding two new attributes. Engineering, which allows you to upgrade your gear, and R&D, allowing you to combine and mint entirely new gears!
When starting the game, the player will select their character and the gear they’d like to equip. Both the character level and the equipped gear contribute to the user’s total attributes.
The character possesses the following attributes
Level - The character’s level. Each level gives you points added to attributes
Wages - The efficiency $LINGO earned per activity.
Vigor - Your ability to resist fatigue. A higher vigor means a lower energy cost to participate in lessons.
Health - The physical condition of the character. Lower health means lower wages.
Resilience- How tough you are. A higher resilience means lower health loss after each lesson.
Additionally, characters will also benefit from Stamina, Intelligence, and Dexterity attributes in the future.
Gear possesses the following attributes:
Wages - The efficiency $LINGO earned per activity.
Vigor - Your ability to resist fatigue. A higher vigor means a lower energy cost to participate in lessons.
Resilience- How tough you are. A higher resilience means less health lost after each lesson.
Durability - The ‘health’ of gear items. Lower durability means lower wages.
Toughness - How tough the gear is. A higher toughness means less durability lost after each lesson.
Additionally, gear will also benefit from Stamina, Intelligence, and Dexterity attributes in the future.
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